Andrew Oliver Quotes & Quotations

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Andrew Oliver
 
Date of birth: 1706
Date of death: 1774
Country Of Origin: America
Profession:

Politician

Biography:
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Top quote contributors for Andrew Oliver: Bruce(10)
Approached topics: work age war character vision

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Andrew Oliver quotes
" At the end of the day, though, there are a huge number of considerations that our management team go through before accepting any project - checking out the license is just one of them. "

Andrew Oliver
" Being in the right place at the right time, having the vision to see how big games would become, and plenty of hard work! "

Andrew Oliver
" If they let an inexperienced or incompetent developer take the reins of one of their titles it could be hugely damaging. "

Andrew Oliver
" In the days when I made that comment about the originality of the Dizzy games it was at a time when a licensed product often meant 'poor game with a movie logo on the box' and there was very little creativity at work. Since then, the consumers have begun to demand much more, and quite rightly! "

Andrew Oliver
" Initially we both did a bit of everything towards making each game but as we began to hire people and the business grew we naturally went in different directions, and away from the coalface of development. "

Andrew Oliver
" It was obviously a pretty hectic development schedule and we put a huge team on to it but it paid off because we continuously get complemented on the finished product. "

Andrew Oliver
" There certainly is a good 'Tex Mex' restaurant very close to our office. My office is around 100 yards from it. I call it Tex Mex because every couple of years it's changed hands and changed name, I'm not exactly sure why! "

Andrew Oliver
" We always treat licenses with enormous respect and although we're starting out with the universe in place, so to speak, the real challenge comes from expanding on that universe in a way that fits the license and in a fun way that turns something passive into something interactive. "

Andrew Oliver
" We've recently released Zapper for Infogrames and although it's inspired by some classic games of old, it's an original character with bags of personality and the team had an enormous amount of creative freedom. "

Andrew Oliver
" With the games industry now worth more than the film and TV industry (in the UK at least) we're also in the position to expose the brand to a much wider audience than the film alone so we can even increase the value of the whole property, rather than just being a bolt-on piece of merchandise. "

Andrew Oliver
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